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AI Insights · Timothy · April 2022

Top 5 Basketball Games Performance on Unified Platform in France Q1 2022

Discover the performance of the top 5 basketball games in France during Q1 2022, based on metrics like weekly downloads, revenue, and active users.

Top 5 Basketball Games Performance on Unified Platform in France Q1 2022

Throughout the first quarter of 2022, the performance of the top basketball games in France on a unified platform showcased notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the market dynamics for these popular apps.

NBA 2K Mobile Basketball Game by 2K saw a fluctuating trend in both downloads and revenue. Weekly revenue peaked at around $8.9K at the end of January, while downloads reached their highest at 12.1K in the last week of December 2021. Active users experienced a decline from approximately 23.5K at the start of the quarter to about 14.4K by the end of March.

Mini Basketball from Miniclip.com, despite being a newer release, showed impressive performance with a significant spike in weekly downloads, peaking at 50.8K in mid-March. This surge in downloads was accompanied by a rise in revenue, which hit a high of $9K in the same period. Active users also saw a substantial increase, reaching over 70K by the third week of March.

NBA SuperCard Basketball Game by 2K exhibited more modest numbers. Weekly revenue peaked at around $3.5K in mid-February, while downloads remained relatively stable, averaging around 500 per week. Active users hovered around 1.7K at the start of the quarter and decreased slightly to 1.2K by the end of March.

Idle Five - Basketball Manager from Gaminho had a steady performance with weekly revenue reaching up to $2.3K in late February. Downloads were relatively consistent, peaking at 2.1K in early March. The number of active users saw a decline from about 7.2K at the start of the quarter to 4K by the end of March.

NBA LIVE Mobile Basketball by Electronic Arts maintained a strong presence with weekly downloads peaking at 7.7K at the end of December 2021. Revenue showed significant peaks, reaching as high as $2.5K at the end of February. Active users remained robust, starting at around 108.7K and slightly decreasing to 87.3K by the end of March.

For more detailed insights into the performance of these basketball games and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022